1. Establish your Base Camp
Stranded is the tenth campaign mission according to published campaign coverage. It opens a larger exploration area after the squad is brought down behind enemy lines. Use the game's objective marker to establish your camp, then inspect the workbench and nearby notes before heading out.
Start with the camp workbench notes, inspect the radio mast, and open the Base Camp container with 0024. Search the mast's upper platforms for intel and the summit supply crate. The camp container and summit crate are separate items: opening the first does not finish the second.
Prepare for exploration
Use the equipment opportunities described at camp and inspect repair notes as they become available. Keep an eye on your ammunition, health and nearby cover before climbing or crossing exposed ground. Follow the in-game repair and objective instructions; this guide does not claim a tested best loadout.
2. Follow the station and bunker objectives
Use the active in-game objectives to reach the Jamming Station and explosives-bunker areas. Clear hostile positions before searching interiors, rooftops and side rooms. The station has several notes spread between entry, locker, main-room and quarters locations; the published Helipad Note is currently supported by one source.
While in the bunker, search for Provision, Mutiny, Discipline and Traitors. Published directions place them around the entrance desk, cart-assisted climb, broken-stair side room and exit. Discipline's coordinate conflicts, so use the room description rather than a precise pin.
Near the station, open the southern container with 8609. Look for the jamming tower cache and neighboring outpost supplies while you are already in that region. Do not leave the objective area without checking its interior notes.
3. Sweep in regional loops
This is a suggested organization of the published locations, not a measured fastest route. The map deliberately shows coordinates without terrain, so choose safe traversal using the game's own map and landmarks.
- Base Camp and south: complete the mast, nearby cliff container (0600, coordinate disputed), water-treatment and sewer locations. Search the bridge underside and southern monument before moving farther out.
- Southeast: check the village container (0078), Logistics Station #10, water tower and explosives-bunker entrance. The village keypad note has conflicting coordinates; match the container's landmark.
- Northeast: combine the Jamming Station objective with Logistics Station #20, Checkpoint #3, the bombed house and nearby statue notes.
- River: open the Big Sign container (1234), Farm Field bunker (0330), Small Island container (6789) and Island bunker (0008). Check each entrance and interior separately.
- Northwest: sweep Logistics Station #100, Checkpoint #5, the SAM monument, abandoned houses and hilltop store. Inspect for traps before entering the store, and search the elevator and broken-stair routes around the logistics area.
- Moving targets: watch for the freight train and patrol truck while traveling. Board and search the train for its crate and two notes. Follow the truck's actual patrol; there is no reliable fixed pin.
Use the map and checklist together
Select a map marker to see its source status, access directions and corresponding guide. Mark an item only after collecting it in the game. Switch to “Hide completed” to reduce clutter. Several items share a coordinate; use the location list or same-location links to select each individually.
4. Check before departing
- Revisit the base workbench, mast platforms and container doors for nearby notes.
- Check bunkers for notes beyond the entrance keypad.
- Search both moving vehicles rather than relying on snapshot coordinates.
- Confirm reward notes when they actually appear; published crate thresholds conflict.
- Heed the game's departure and save prompts. Guides disagree on mission replay and note persistence; do not assume you can safely return.
Achievement goals
Time to Crate: open every yellow supply crate in Stranded. Published counts disagree between 25 and 26; the checklist contains 26 reported entries. Noteworthy: read 50 different notes. Guides disagree whether notes outside Stranded count; collecting 50 within Stranded is the conservative route. The 58-entry list includes one single-source location and explicitly disputed records.
Common problems
A coordinate does not match what I see.
Confirm the location name and nearby landmark. Some sources identify an entrance while others record an interior. Disputed positions have no pin. Send a correction with a source or screenshot using the contact page.
My collection log disappeared.
Progress is local to this browser and device. Private browsing, cleared site data or disabled storage can remove it. A storage warning appears when saving is unavailable. The website's progress is separate from the game's save.